NOWADAYS, INTERNET OF ThingS IS ONE OF THE HOTTEST TOPICS IN ICT AND ONE OF THE SIX EMERGING TECHNOLOGIES IN THE WORLD. IN GENERAL, ThingS ARE REFERRED TO NETWORK-ENABLED AND RESOURCE-CONSTRAINED DEVICES THAT ARE HETEROGENEOUS FROM DIFFERENT ASPECTS. SO, INTEROPERABILITY (COOPERATIVE BEHAVIOR) IS ONE OF THE MAJOR CHALLENGES IN IOT. THERE ARE Thing-TO-Thing (T2T) AND Thing-TO-GATEWAY (T2G) COMMUNICATIONS BETWEEN DIFFERENT ThingS. THESE COMMUNICATIONS CAN BE INTRA-DOMAIN OR INTER-DOMAIN (MULTI-DOMAIN). INDEED, THE IOT CAN BE CONSIDERED AS A SET OF MULTI-DOMAIN NETWORKS THAT CO-EXIST IN THE SAME GEOGRAPHICAL LOCATIONS, BUT RUN BY DIFFERENT AUTHORITIES. CRITERIA OF THIS HETEROGENEITY IS DEFINED BASED ON THE PREPROCESSING COSTS FOR THE ThingS IN EACH DOMAIN. ADDITIONALLY, THESE ThingS OFTEN HAVE A DIRECT RELATIONSHIP, THEY USUALLY HAVE BUILT-IN SECURITY MECHANISMS. ON THE OTHER HAND, WE ASSUME THAT EACH Thing IS CAPABLE TO MAKE MALICIOUS PACKETS AND PROPAGATE THEM IN NETWORK. IN OTHER WORDS, WE ARE INTERESTED IN INVESTIGATING INTEROPERABILITY IN MULTI-DOMAIN INTERACTIONS. THERE ARE SOME TRADEOFFS BETWEEN ENERGY CONSUMPTION, LIFETIME AND SECURITY LEVEL OF DOMAINS IN THESE SITUATIONS WE WILL PROPOSE A NON-COOPERATIVE GAME THEORETIC MODEL, WHICH IS A REPEATED AND COMPLETE INFORMATION GAME. THEORY. WE WILL FIND THE EFFECTIVE FACTORS ON COOPERATIVE BEHAVIOR, INCLUDING NUMBER OF ThingS PER DOMAIN, PATH LOSS EXPONENT AND COMMUNICATION RANGE. IN DEFINED SETTINGS, WE WILL SHOW THE AVERAGE LIFETIME OF EACH DOMAIN IF THE ThingS COOPERATE, ALSO FORWARD PACKETS FROM OTHER DOMAINS.